About This Game SunAge: Battle for Elysium is a return to the roots of real-time strategy, providing beautiful 2D visuals combined with all the features that we came to expect from old school classics. This remastered and continually improved version is a culmination of features requested by the community. 3 distinct races – Human, Raak-Zun and Sentinel – each with their own units, buildings, technological advantages and disadvantages.A compelling story spanning 25 missions across 3 campaigns.A revolutionary control scheme empowering the player to quickly organize squads, formations, attack order and more, while maintaining fast-based combat.Alternate combat modes can be researched for all units, unlocking dual functionality that can be activated during the heat of battle for greater tactical control. Expand your territory quickly by building a network of transmitters. Classic competitive online multiplayer with careful balance between tactical micromanagement and strategic choices. Fight against A.I. opponents or challenge your friends. New options to choose from (supply capacity, startup resources, ...) Steam friends supportAttack orders are now directly executed.Instant Squad reaction times.Improved multiple squad selection and handling (select all on screen, assign shortcuts, ...)Expansion of in game HUD to better communicate important functions that might have been overlooked.Added: Borderless Windowed Mode.Added: Squad Stances (Offensive, Defensive, Stand Ground)Display of unit/building shortcuts in unit info window.Complete overhaul of the GUIAdded: New multiplayer & skirmish optionsImproved: Minimap (buildings and zoom options)Added: Several Mouse Control Schemes to select from. 6d5b4406ea Title: SunAge: Battle for ElysiumGenre: Indie, StrategyDeveloper:vertex4 entertainment ltd.Publisher:vertex4 entertainment ltd.Release Date: 15 Dec, 2014 SunAge: Battle For Elysium Free Download Key Serial Number C-L-U-N-K-Y.This game handles like a car with all four tires removed. Sparks flying, handling shot, careening all over the place.Selecting units makes them move. It's next to impossible to see which units are actually selected. Grouping is♥♥♥♥♥♥ Pathing is♥♥♥♥♥♥ They won't stay put or stay in formation. It's a telltale sign of a badly crafted game when what frustrates you is just trying to make your units stand where you put them and face in a given direction; without shuffling around, facing a different way without orders, charging, retreating, or just not going where the UI alleges that they will. Oh, and heaven help you if you just want to play the game. This thing will not let you click four times in a row without a protracted cutscene. Thank goodness it was on sale for only $7. I can handle wasting that much money without it ruining my day.. This game is amazing! Took me 36.9 hours alone just for the campaign, which I must say is awesome. The story is not told through FMV, but through a rather story-esque kinda way with pictures inbetween missions with the characters talking and so forth. There is NO micromanagement needed in this game with troops. For example there is a raiding unit callled the Centurion, its a really fast bipedal mech unit, I built 10 of those and grouped them up. You can select a target and then proceed to shift click placed for them to move and they will remember their target as they dodge rocket fire and artillery fire, (The game has this artillery thingy that likes to calculate what direction you're going and then fire it so that that hits when you get there) This game really brings me back. I don't get what all the ♥♥♥♥♥ing is about. If you like old school RTS games. Buy it.. It looked like a good throw back to the old school RTS games but it's buggy and unplayable for me. I don't use trainers or cheats but the anti piracy protection that burns all your units keeps turning on even with a fresh install so I can't even play the game.. Cannot recommend this.Here's why:Control scheme - Play any RTS of the last 10 maybe 20 years. What happens when you hold left click and drag a box around units ? You select them. Not here. You need to hold shift as well. Grouping units does work but sometimes the groups split up and don't behave as expectedPath-finding - an innovation here was grouping several units together , so 4 groups of 5 soldiers become 20 soldiers. Problem is this group is stupid and will often stop after killing most of an enemy squad leaving the remaining stragglers to butcher your baseAI - First you cannot select difficulty level in skirmish , nor any other mode than 2v2 of FFA. And as far as AI goes , the Federacy is good , Rak is ok-ish and Sentinels are borderline pants on head ♥♥♥♥♥♥♥♥. Races - they taut the races to be different but besides their resource collection mechanism the mechanics are the same just build power pylons to extend your base which leads me to my next problemBuildings - All races have a central hub and you have to extend the power to build outpost to gather resources. Think to Starcraft or Warcraft or Age of Empires or ANY other RTS. You can expand your base by building a new structure(Command Centre , Town Centre etc); not here , here you expand pylons all over the map and if one in the path gets destroyed - you guessed it - whole outpost goes down.One pro is the campaign. The story and lore seems interesting and the story draws you in so they had at least a competent writer on the team.Plays well on wine as well , just some crackling audio but i don;t care about that.. It looked like a good throw back to the old school RTS games but it's buggy and unplayable for me. I don't use trainers or cheats but the anti piracy protection that burns all your units keeps turning on even with a fresh install so I can't even play the game.. First off, I just want to give a big shoutout to the people involved in the making of this game, it's quite amazing for such a small team, the graphics, the sound, the units, it all feels professional and like a high quality indie game. However there are a lot of small bugs.A bit of a detailed explanation of the specificities of the game compared to other RTS I know:+All units have 2 modes that can be switched without cooldowns (for example heavy infantry can switch between rocket launchers or mortars) it can also switch between anti-air to support heals and so on, however the alternate mode must be researched first in the research lab+There are 4 ressource types, 1 is the base ressource widespread all around the map, easy to find, the 2 next are more rare but still common and each associated with a different type of units, vehicles or air units, with some subtleties depending on each faction, and the last one called Iberium rods, is very rare and allows to research powerful endgame techs and units.+The game sports a unique system of power line via a complex network of electric towers required to have buildings work. But theres also a big lack of polish on the core mechanics that make a good RTS good.-First of all pathfinding, oh my goodness .. regardless how good your micro is, you will encounter units doing the opposite of what you ask, that's the way it is in this game, deal with it... either going the opposite direction, attacking other targets, ignoring orders and quite frequently.-Selection tool, Basically the selection dynamically creates groups of 25 units max of the same type and move them automatically in formation, so while it may sound like a neat feature to sort units into groups quickly, in practice, combined with the poor pathfinding, it makes selecting the right units without moving the others quite a nightmare forcing you to use the alternate selection mode (basically the regular selection method but you must hold MAJ and lose accesss to custom formation when holding right click). The selection tool has I think unecessary innovations or perhaps just poorly implemented ones that it add unecessary micro for no real benefit.-Units collision, another aspect of pathfinding here that is problematic, there is some degree of unit collision which tries to prevent several units from clipping into each other but here it is set way too high and prevents from positioning units where you want to and creates more unnecessary micro management plus a sense of not being in control of your units.(Particularly so in this mission where you need to avoid areas of lethal gaseous clouds but your infantry just keeps happily jumping into it).-Putting infantry in an air transport, again, this seems very specific, but it happens a lot in the campain and seems highly bugged, sometimes happening instantly teleporting all units at once into the vehicle, sometimes taking forever because some units is stuck somewhere, sometimes seeming to be done but all units pop out of the transport when it takes off, etc... in short, it's clunky, as is the way air transport land by the way, sometimes they circle around 3 times while getting hit before deciding to land, sometimes they land directly but no where you want, sometimes they take off just when you select several of them because of the automatic formation thing, etc...So overall its a original game with a lot of hidden depth, and neat 2D art that I think looks stunning. I just hope there will be some sort of quality of life patch because there is definitely a game with a lot of potential spoiled by minor issues here, good intensions and good ideas but also perhapsa lack of polish on the core mechanics like simply moving units around is often either overly complicated or a bit bugged.As for the multiplayer unfortunately there is nobody left to play with online anymore. However the solo campain is fulfilling on its own, it's long and varied enough and does a good job at teaching the game various mechanics, I just wish the story was maybe a tad bit more original like the gameplay is, but it does the job.It's a mixed bag, I personally enjoyed it quite a bit (and I only made 1 of the 3 campains!) but be aware of the issues I mentioned before you set on buying it.. In online games the host's units explode for no reason. It sucks.
ixcribliriscompson
SunAge: Battle For Elysium Free Download Key Serial Number
Updated: Mar 12, 2020
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